I always wanted to have a good starting point for a human like mesh that did not need too much work needed in order to radically change the shape of the mesh in order to get quite a varied shape without contorting a well established mesh to begin with.
After a long hard search on the net, I came to realize most of the ones I found, too detailed and I had to go and subtract allot of detail in order to get it to a level where I could change it into almost any style and shape I wanted without worrying too much about the topology because of the detail that previously existed, or otherwise I would weigh up if it would be faster to go and build a complete model from scratch, so I went ahead and built both man and women shaped meshes that hold enough detail but could easily be changed into any shape and dimension and adding additional topology on top of it will be easy to do, they are both %100 quads and the edge loops stay local to the hands and feet as well as the face and body, so that once you move the limbs, head and torso around and add or subtract what little detail they have it won't group up badly to other parts of the body when adding additional edge loops for example.
The face is simple and could be boiled down to a "Stop staring" mesh with a well defined region above the nose for frown and eyebrow shaping in its most primate form, the eyes, mouth and nose are edge looped as simple as can be, and the ears follow a simple concentric shape also.
I added the meshes to "media file sharing" its format is mb (maya binary 2009), I hope it works OK the link is below and if anybody comes across this and happens to know a better file sharing website, please let me know.
http://www.mediafire.com/file/38r6lmrmtspxd26/BASIC_man_and_women_V01.zip
EDIT: I also added it too the creative crash website for downloading in OBJ format, note: you have to sign up as a member in order to download from creative crash (its free :)
https://www.creativecrash.com/downloads/3d-models/anatomy/body/c/basic-man-and-woman-mesh
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